Right, well if that title confuses, then you’ll better off walking away, This isn’t the game for you. It’s oh so Japanese.
Blasterz is a one on one fighting game, following on from the likes of Dengeki Bunko: Fighting Climax. It’s a cross over game featuring pretty much anything Nitroplus as been involved in. This means you get an eclectic mix of all female characters, none of which you’ll know unless you’re a hardcore fan. I have heard of a grand total of one character. Super Sonico. (thanks Jessica Nigri) There are twelve in total, plus support characters, so lots to play with.
Support characters I hear you say? Well yes. Like other games’ tag team elements, Blasterz allows you to pick two supporting characters to help you whup some butt. It’s more than just extra characters coming into the fray to help out, there are a few twists that makes this stand out from the crowd, like freezing the screen or shooting missiles at your opponent as you queue up your devastating lethal blaze. The good news is the game automatically selects the two support characters best suited to your fighter so you don’t have to experiment too much if you don’t want to.
One thing you need to be aware of, if you struggle to do a quarter circle then you’re going to have a hard time here. That’s the main movement for pulling of specials. beat-em-ups have been dishing out finger breaking combos for a long time, but Blasterz is refreshingly easy to get to grips with. Considering the somewhat simplicity of the controls (nothing you haven’t seen before. The wheel hasn’t been re-invented here) each character has a varied arrange of attacks, with each character having a different play style.
Story wise, well I struggled due to my lack of knowledge in the characters, plus it’s not really a story, it’s just some dialogue before the match begins. Once you clear the arcade mode you unlock something called “After Story” which is a visual novel, lots for the fans here, split up into 10 chapters. I have to admit, none of it interested me. Definitely one for the hardcore enthusiasts.
As for the graphics, well, they’re a nice mix of old-school flat artwork with slightly choppy animation mixed with some super smooth character sprite work. At first I thought it was a bit cheap compared to the recent influx of fighters, but they grew on me, and I think helps make the game more of homage to it’s source material. You can’t help but feel a wave of nostalgia wash over you as you remember all the beat-em-ups from the 90’s. They won’t blow you away that’s for sure but they are functional.. The same can’t be said for the annoying Rawk soundtrack that is playing all the way through. Mute that shit.
There are some network features in Blasterz, my experience of this was limited but what I played ranged from fun, what you would expect from a one-on-one scrapper online to some what laggy performance. which can ruin the experience a little bit. I’m sure that’s something that will be sorted come launch time though.
Blasterz is probably for those who don’t want to take their fighters too seriously. I doubt very much there will be tournaments in honor of this game. But the source material is top notch and the fighting is fluid and simple, but still has an air of complexity. If you’re a fan of the characters you will lap this up. Even if you’re not you’ll still find a satisfying, surprisingly accessible fighter, if only you can work out what the buttons do.
Nitroplus Blasterz: Heroines Infinite Duel
Developer/Publisher: Nitroplus, Marvelous USA
Nitroplus Blasterz: Heroines Infinite Duel releases on April 30 on PS4(reviewed) and PS3
Disclaimer: In order to complete this review, we were provided a review code from the publishers.